<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Be the Story &#187; description</title>
	<atom:link href="http://bethestory.com/category/writing/description/feed" rel="self" type="application/rss+xml" />
	<link>http://bethestory.com</link>
	<description>You are the stories you write.</description>
	<lastBuildDate>Mon, 14 May 2012 18:00:34 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>What Does Seduction Look Like?</title>
		<link>http://bethestory.com/2011/07/05/what-does-seduction-look-like</link>
		<comments>http://bethestory.com/2011/07/05/what-does-seduction-look-like#comments</comments>
		<pubDate>Tue, 05 Jul 2011 18:00:36 +0000</pubDate>
		<dc:creator>J. Timothy King</dc:creator>
				<category><![CDATA[description]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[seduction]]></category>
		<category><![CDATA[sexiness]]></category>

		<guid isPermaLink="false">http://bethestory.com/?p=2091</guid>
		<description><![CDATA[Photo © 2009 Carsten Tolkmit CC BY-NC-SA 2.0(Click here for the original image.) Max, a young writer, asks: I am writing a story and need a visual description for a female &#8220;seductive&#8221; (if you know what I mean) antagonist. Or should I even describe her? I’ve seen that done well. This is actually one of [...]]]></description>
			<content:encoded><![CDATA[<div style="float: right; margin: 0 0 1em 1em"><div id="attachment_2092" class="wp-caption alignright" style="width: 310px"><a href="http://bethestory.com/wp-content/uploads/2011/07/Seductive-Carsten-Tolkmit.jpg"><img src="http://bethestory.com/wp-content/uploads/2011/07/Seductive-Carsten-Tolkmit-300x213.jpg" alt="" title="Seductive (photo by Carsten Tolkmit)" width="300" height="213" class="size-medium wp-image-2092 colorbox-2091" /></a><p class="wp-caption-text"><small>Photo © 2009 Carsten Tolkmit CC BY-NC-SA 2.0<br /><a href="http://www.flickr.com/photos/laenulfean/3475282007/in/photostream/">(Click here for the original image.)</a></small></p></div></div>
<p>Max, a young writer, asks:</p>
<blockquote>
<p>I am writing a story and need a visual description for a female &#8220;seductive&#8221; (if you know what I mean) antagonist. Or should I even describe her? I’ve seen that done well. This is actually one of my deeper characters.</p>
</blockquote>
<p>Hi, Max. The easiest answer I can think to give is: Think of what you like to see in a woman. Then write it down.</p>
<p>I know that sounds simplistic, and it is. But each of us, to some extent, has pre-programmed into him the building blocks for sexual attraction. So the first step is probably to ask yourself, &#8220;What would make me feel and think and act the way I want my protagonist to feel and think and act?&#8221;</p>
<p>With most writers, this is where writing begins, inside. You empathize with your characters, tap into that part of yourself that feels and acts the same way they do, so that you can understand their story.</p>
<p>But while you&#8217;re doing this, here are a few tips to keep in mind:</p>
<ul>
<li>
<p><strong>Description is an action verb.</strong> (Okay, <em>description</em> is actually a noun, but bear with me.) What the seductress does and says is more important than how she looks. A picture is worth a thousand words. Or as writers say, <a href="http://bethestory.com/2011/06/06/how-to-write-show-and-tell" title="How to Write: Show and Tell">&#8220;Show; don&#8217;t tell.&#8221;</a></p>
</li>
<li>
<p><strong>A story comes from character action, not fictional molecules and light rays.</strong> Remember the <a href="http://bethestory.com/2011/06/13/what-is-a-characterstory" title="What Is a #CharacterStory (and the 2 Laws of Character Action)">First and Second Laws of Character Action</a>. Start with your <a href="http://bethestory.com/2010/06/11/10-basic-character-needs" title="10 Basic Character Needs">characters&#8217; needs</a>, and determine how they use their resources to <a href="http://bethestory.com/2009/09/16/writing-your-characters-using-the-apet-model" title="Writing Your Characters Using the APET Model">act to meet those needs</a>.</p>
</li>
<li>
<p><strong>Use <em>all</em> your senses.</strong> Description is not only visual! How does her voice sound? How does she smell? Do you feel a breath of air across your face as she passes? Growing up with television, we tend to see stories in terms of the visual. But breaking that mold is one of the easiest ways to add spice to your descriptions.</p>
</li>
<li>
<p><strong>It may be about sex, but that&#8217;s not where you need to focus.</strong> Writing an evil seductress is similar to <a href="http://bethestory.com/2011/01/11/writing-interesting-sex-scenes" title="Writing Interesting Sex Scenes">writing a sex scene</a>. We think of her as using sex-appeal to achieve an end, but we can&#8217;t ever actually <em>say</em> that. We can&#8217;t say that she&#8217;s sexy. And we can&#8217;t describe the conflict that results. We must <em>feel</em> it instead.</p>
</li>
<li>
<p><strong>Focus on the characters.</strong> How does she make the protagonist feel? What does he think? What does he want? And how do those create conflict inside of his mind? What <a href="http://bethestory.com/2010/06/14/exploring-alternative-conflict" title="Exploring Alternative Conflict">changes are in store for him</a> if he chooses one path or the other?</p>
</li>
<li>
<p><strong>For more information&#8230;</strong> <a href="http://bethestory.com/2011/03/16/so-how-do-you-research" title="So, How Do YOU Research?">Explore the truth behind the fiction.</a> Research human sensuality to add to your idea-base. Read non-fiction. Watch non-fiction. Use Google. <a href="http://bethestory.com/2011/06/14/writing-tip-research-the-obvious" title="Writing Tip: Research the Obvious">Research the obvious.</a> If you have NetFlix, check out a documentary called <em>The Science of Sex Appeal</em> for more ideas. (Resist the temptation to infuse your descriptions with scientific explanations. That&#8217;s a different—though important—topic.) But don&#8217;t pay attention so much to the scientists; pay attention to the ordinary people they interview for the documentary and to those they recruit as guinea pigs for their experiments. In general, a healthy diet of non-fiction is one of the best sources of nourishment to feed your fiction writing.</p>
</li>
</ul>
<p><!--block--></p>
<p>Well, Max, I hope that&#8217;s enough to give you some ideas.</p>
<p>I also hope it&#8217;s not so much that it overwhelms you. Remember that this story does not need to be the end-all and be-all of your writing career, wherever that career takes you. I know there&#8217;s a lot there. But I didn&#8217;t put together this list as a set of requirements that your story must meet. No writer can ever meet every requirement every potential reader has, anyhow. You have to meet the requirements that you yourself feel are important. So think of this list as more of a menu of ingredients: choose the ones that intrigue you, and experiment with them, and grow through the experience.</p>
<p>Keep writing!<br />
-TimK</p>
]]></content:encoded>
			<wfw:commentRss>http://bethestory.com/2011/07/05/what-does-seduction-look-like/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>5 Tips on Telling Backstory without Interrupting the Flow</title>
		<link>http://bethestory.com/2008/12/29/5-tips-on-telling-backstory-without-interrupting-the-flow</link>
		<comments>http://bethestory.com/2008/12/29/5-tips-on-telling-backstory-without-interrupting-the-flow#comments</comments>
		<pubDate>Mon, 29 Dec 2008 18:44:56 +0000</pubDate>
		<dc:creator>J. Timothy King</dc:creator>
				<category><![CDATA[character]]></category>
		<category><![CDATA[description]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://bethestory.com/2008/12/29/5-tips-on-telling-backstory-without-interrupting-the-flow</guid>
		<description><![CDATA[A long time ago, in a post far away, Sara, a reader of this blog (at least back then she was; I don&#8217;t know whether she still is), asked in a post comment: &#8220;Do you have any ideas about how to incorporate backstory and the character&#8217;s thoughts into the story without interrupting the flow?&#8221; Accomplishing [...]]]></description>
			<content:encoded><![CDATA[<p>A long time ago, in a post far away, Sara, a reader of this blog (at least back then she was; I don&#8217;t know whether she still is), asked in a post comment:</p>
<p>&#8220;Do you have any ideas about how to incorporate backstory and the character&#8217;s thoughts into the story without interrupting the flow?&#8221;</p>
<p>Accomplishing this is actually much like incorporating any other description into the story, and there are several things you can do.</p>
<ol>
<li>
<p><strong>Forget about it.</strong> That is, forget about focusing on the backstory, or internal monologue, or description of the surrounding trees, or whatever has you in a bind. Rather, make the backstory part of your character, and then just tell your character&#8217;s story. Chances are, the backstory will come out by itself, at least those parts that are important.</p>
</li>
<li>
<p><strong>Make it relevant.</strong> And by <em>relevant</em>, I mean &#8220;relevant to the <em>conflict</em>.&#8221; The story conflict is the engine that keeps the story moving forward, so whatever part of the character&#8217;s backstory (or thoughts or description) affects the conflict, that part will actually keep the story moving forward. A favorite example of this is <a href="http://shop.hollylisle.com/jamaffiliates/jrox.php?id=246&#038;jxURL=http://hollylisle.com/tm/htcb.html">the first chapter of Holly Lisle&#8217;s <em>Hunting the Corrigan&#8217;s Blood</em></a>, as she describes the setting Cadence Drake finds herself in.</p>
</li>
<li>
<p><strong>Make it part of the conversation.</strong> So the realizations, reflections, and thoughts of your viewpoint character actually serve as one side of a conversation. This is what I did with <a href="http://abesturn.com/series/01/1/2#2">my character Clydene&#8217;s thoughts during an emotionally intense conversation scene</a>. (Note that this scene actually has two conversations going on simultaneously: that between Ted and Michael, and that between Ted-Michael and Clydene&#8217;s inner monologue.) Obviously, the other person in the conversation won&#8217;t be able to hear those thoughts (at least not normally), but you can still sometimes make it a conversation. In fact, the other &#8220;person&#8221; doesn&#8217;t even need to be a person at all. Imagine a character responding to her lap cat, or to the beauty of the scene around her.</p>
</li>
<li>
<p><strong>Make it part of the action.</strong> Include each descriptive point as late as you can in the narrative, as close as possible to the action that actually requires that description. For example, the way Robert Heinlein described the battle in the lunar warrens, in <a href="http://www.amazon.com/exec/obidos/ASIN/0312863551/bethestory-20"><em>The Moon is a Harsh Mistress</em></a>. (p. 311: To read it, go to the above link, and &#8220;Search inside this book&#8221; for the words &#8220;Charged north in Ring corridor.&#8221;) Here, Heinlein includes both description of the setting as well as internal monologue of the viewpoint character. Despite this, the action never slows as the Lunar Defense Minister enters the battle to defend his home against the invaders from Earth.</p>
</li>
<li>
<p><strong>Use the ping-pong.</strong> This is actually a generalization of the two tips above. When I say &#8220;ping-pong,&#8221; I mean what is usually referred to as an &#8220;MRU,&#8221; a motivation-response unit. (Randy Ingermanson had <a href="http://www.advancedfictionwriting.com/blog/2008/09/24/mrus-lesson-1/">a good series on MRU&#8217;s</a> on his blog.) I like the term <em>ping-pong</em> better. The idea, in brief, is that something happens to the character or that the character can sense, and then the character responds. Repeat until finished. Both action and dialogue sequences work best in this format. In general, if you have a slow sequence that&#8217;s hanging up the story, try rewriting it in ping-pong form; that&#8217;s bound to spice it up and make it move.</p>
</li>
</ol>
<p>Keep writing!<br />
-TimK</p>
]]></content:encoded>
			<wfw:commentRss>http://bethestory.com/2008/12/29/5-tips-on-telling-backstory-without-interrupting-the-flow/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pulling Us Into Your World</title>
		<link>http://bethestory.com/2006/02/06/pulling-us-into-your-world</link>
		<comments>http://bethestory.com/2006/02/06/pulling-us-into-your-world#comments</comments>
		<pubDate>Mon, 06 Feb 2006 07:55:25 +0000</pubDate>
		<dc:creator>J. Timothy King</dc:creator>
				<category><![CDATA[bethestory]]></category>
		<category><![CDATA[description]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://bethestory.com/?p=54</guid>
		<description><![CDATA[The idea for this episode actually came from a question someone posed on a writer&#8217;s board. How do you write short descriptions that still give the full picture of the setting? This question of course was directed at writing literature. But the answer, the storytelling principle, carries into other media as well. Describing where your [...]]]></description>
			<content:encoded><![CDATA[<div style="float: right"><a href="http://bethestory.com/mp3/bethestory-012-Pulling_Us_Into_Your_World.mp3" title="Download MP3"><img class="colorbox-54"  src="/images/mp3.gif" alt="MP3" /></a></div>
<p>The idea for this episode actually came from a question someone posed on a writer&#8217;s board. How do you write short descriptions that still give the full picture of the setting? This question of course was directed at writing literature. But the answer, the storytelling principle, carries into other media as well. Describing where your story takes place is more than just listing its characteristics. It&#8217;s about making the audience feel like they&#8217;re really there.</p>
<h4>How can it be the same for each media?</h4>
<p>Whenever someone asks about how to shorten their descriptions, how to give a full picture of a place in just a few words, they&#8217;re clearly talking about literature. Not only does literature rely more on words than other media, but also do other media have other ways of describing a place. In film, for example, a director by framing a single shot just right can give an impression of the setting that would take paragraphs to describe in prose. In a video game, the virtual world is the setting, and exploring it is often part of the gameplay.</p>
<p>Even so, a deeply complex world is boring if there&#8217;s no reason for the gamer to explore it. In 1995, Spectrum Holobyte published a game called <em>Star Trek: The Next Generation: A Final Unity</em>. This is a classic-style, puzzle-solving adventure in which the Enterprise-D&#8217;s crew must embark on several connected missions, ultimately completing a boss mission that ties all the others together. The story was good, not great, but engaging nonetheless, and I enjoyed playing it. This game was marketed as having a complex, completely explorable world. In other words, a full universe was available to you, and you could decide where in the universe you would explore. Indeed, you did not have to accept the predefined missions, and you could go anywhere in the universe. But aside from fighting off Romulans (if you happened into Romulan space), exploring the universe was basically flying long distances through empty space in order to reach a destination and find&#8230; nothing. In other words, the game had a full, detailed world, but there was no motivation for the player to explore it, and as a result it all fell flat.</p>
<p>I&#8217;ve recently watched <em>The Sisterhood of the Traveling Pants</em>, so I&#8217;ll mention that in talking about film. One of the four girls, Lena, goes to Greece for the summer. It&#8217;s interesting that multiple reviewers complained that Greece is not really that white, not really that clean, and that as a result the setting was unrealistic. But according to the DVD (and other sources), these scenes were filmed on-location in Santorini. But that&#8217;s beside the point. The visuals in Greece were indeed beautiful, but they were important because of Lena&#8217;s relationship with Carlos and their grandparents&#8217; age-old feud. These facts go together to create conflict. At least they do in that setting. In the U.S., the conflict would have been nonexistent. (In <em>Gilmore Girls</em>, Rory&#8217;s grandfather and Logan&#8217;s don&#8217;t particularly like each other right now, yet that doesn&#8217;t keep them from dating.)</p>
<p>(I do have Ann Brashare&#8217;s novels on my Amazon.com wish list. I promise. But I just haven&#8217;t gotten to them yet.)</p>
<p>In game and film, what gives a setting power, what draws the audience in and makes them feel a part of the setting, is that it is involved in the story. The same thing holds true in literature. Writers seem to be addicted to their beloved descriptions, though, resulting in the dreaded info dump, also called a <em>core dump</em>, exposition hell, <em>death to all readers</em>. (Thanks to Holly Lisle for that last one.) This was a subject of a recent blog posting over at the Kick-ass Mystic Ninjas, which inspired a post by me. (See the links below.) We writers have to get over our addiction. Generally, if you&#8217;re writing descriptions in your novels or short stories, stop it. Go cold turkey. Instead, integrate the setting into the story. Then just tell the story, and let the descriptions take care of themselves. This is a variation on moralizing without getting preachy. (See the links below.) In this case, we&#8217;re describing without getting expository.</p>
<h4>Setting as part of the story</h4>
<p>When other story elements interact with parts of the setting, the setting becomes a part of the story. The story relies on these parts of the setting. In fact, just telling the story naturally will involve the setting. The setting will come alive, because some conflict of the story relies on it.</p>
<p>Here&#8217;s a passage from Stanislaw Lem&#8217;s story &#8220;The Conditioned Reflex,&#8221; one the the <em>Tales of Pirx the Pilot</em>. At this point in the story, three astronauts are traveling by foot on the Moon.</p>
<blockquote><p>Pnin guided them through this forest of petrified eruptions leisurely but infallibly. Now and then he would put his space boot on a slab; if it wobbled, he would stop and brood, then either proceed on a straight course or maneuver around it, untuiting by means of signs recognizable only to him whether or not it could sustain a man&#8217;s weight&mdash;sound, the warning signal of mountain climbers, being wholly absent here. Suddenly, for no apparent reason, one of the stone witches they had passed earlier broke loose and started down the slope, slowly and somnolently at first, then bouncing and ricocheting to touch off a stampede of stone, a furious rush of rock and rubble that was gradually enveloped by milky-white swirls of dust. It was a spectacle bordering on a hallucinatory vision&mdash;collisions without noise, a mute avalanche without tremors or vibrations, thanks to the inflated boots. When they veered sharply around the next hairpin bend farther up, Pirx beheld the trail left by the avalanche&mdash;a cloud of serenely undulating waves. Instinctively, with unease, his eyes scanned the horizon in search of the ship; it was safely parked in the same place as before, a kilometer or two away, its shiny hull and three hypenlike legs clearly visible. A weird lunar spider resting on the site of an old avalanche, on what only a short while ago had seemed so precipitous but now lay flat as a tabletop.</p></blockquote>
<p>What do we learn about the setting? It&#8217;s dangerous and precarious. It&#8217;s also silent, there being no atmosphere. And they&#8217;re in space suits that insulate them even from vibration. There&#8217;s also reduced gravity, and dust clouds once formed take a long time to clear, there being no wind. We furthermore know that Pnin is the expert here.</p>
<p>All of these things we learn by being observing the implications of these characteristics of the setting. In other words, Lem showed us how the setting affected the characters. He didn&#8217;t tell us what the setting was, give us a laundry list of descriptive clauses.</p>
<h4>Setting as conflict</h4>
<p>Actually, Lem sometimes does give us long, descriptive passages. This can work if the setting itself poses a conflict, and Lem does use setting in this way. But rather than quoting again from Lem, let me instead give an example Holly Lisle provides from one of her novels <em>Hunting the Corrigan&#8217;s Blood</em>:</p>
<blockquote><p>The corpse’s left eye squinted at me from mere centimeters away. Decomposition lent her face an increasingly inscrutable expression; the first time I’d regained consciousness, when I found myself tied to her, she looked like she had died in terror. After a while, she started leering at me, as if she had reached the place where I was going and took perverse pleasure from the thought that I would join her there soon. Now, having had her moment of amusement at my expense, she meditated; beneath thousands of dainty auburn braids, her face hung slack, bloated and discolored, the skin loosening. Threads of drool hung spiderwebbish from her gaping mouth. Her eyes, dry and sunken and filmed over beneath swollen lids, still stared directly at<br />
me.</p></blockquote>
<div style="float: right; padding: 3px; border: solid black 1px; margin: 10px; width: 268px;">
<div style="float: left; padding: 0px; border: none; margin: 10px"><a href="http://bethestory.com/ccc/"><img class="colorbox-54"  src="/images/hl_ccc.png" alt="" /></a></div>
<div style="font-family:'Arial', sans-serif; font-size:10px;">
<p><strong>Do you want to write exciting characters?</strong></p>
<p>Stimulate your creativity with novelist Holly Lisle&#8217;s <a href="http://bethestory.com/ccc/"><em>Create A Character Clinic</em></a>.</p>
<p>Get to know your characters, and bring them to life.</p>
<p>Avoid storytelling sins, except when they make your story come alive. Learn when to describe instead of show, how to use characterization cliches without becoming one, and lots more.</p>
<p>Jam-packed, step-by-step guide, with examples and exercises.</p>
<p><a href="http://bethestory.com/ccc/">Download it right now.</a></p>
<p>Format: ZIPped PDF (no DRM)</p>
<p><a href="http://bethestory.com/ccc/">$9.95</a></p>
</div>
</div>
<p>The very idea of being trapped in an enclosed space tied to a corpse provides a conflict all its own. Just keep describing that setting, building it up, stretching it out in order to build the tension.</p>
<h4>An example</h4>
<p>As an example, I&#8217;ll rework a particularly bad passage from a story of mine, a story called &#8220;Proletariat,&#8221; which was never published and with good reason.</p>
<blockquote><p>My room was large and thoughtfully furnished.  Just inside stood a small conference table with several chairs.  Next to the door was mounted a large dry-erase board, the opposite wall being filled with picture windows that displayed in the distance a forest of deciduous trees.  Further in, bookshelves obscured the same wall and the adjoining one.  Against the windows, facing diagonally, was a desk on which sat computer and telephone.  From there I could easily gaze out the window or at the remaining wall, on which hung a watercolor, rich in blues and golds, of a girl cuddling a fluffy, white kitten.</p></blockquote>
<p>I wrote this years ago, but not enough years for me to feel okay about it. Reading it now, after each sentence all I can think of to say is, &#8220;So what? Who cares about that?&#8221; Especially in a short story (like this was), read each sentence and ask, &#8220;So what?&#8221; If you don&#8217;t get an immediate, obvious answer, get rid of that sentence.</p>
<p>In this case, I could have gotten rid of this who paragraph without seriously damaging the story, such as it is. Then again, that story has other problems besides an overabundance of boring descriptions. Descriptions are like commercial advertisements; if you&#8217;ve established enough momentum, you might be able to convince your readers to bear through a short one with you. But it is an imposition to the reader, and you have to respect that.</p>
<p>Let&#8217;s disassemble and reassemble this paragraph and see if we can&#8217;t make something of it. First a bit of back-story. The main character is moralistic and over-worked, an entrepreneur who sleeps at the office. He just got a phone message that excites him and that he is anxious to return. Now, what are the elements of his office?</p>
<ul>
<li>a large room</li>
<li>a conference table</li>
<li>a large dry-erase board</li>
<li>a window looking out into the forest</li>
<li>a desk with a computer and phone</li>
<li>lots of bookshelves</li>
<li>a watercolor portrait of a girl and kitten</li>
</ul>
<p>Lots of stuff here. And still, it&#8217;s missing a <em>couch</em> (on which he sleeps when he&#8217;s not going home to his nonexistant apartment).</p>
<p>What are the implications of the setting? How do we show instead of tell? Or alternatively do they imply anything about the character and the conflicts he faces?</p>
<ul>
<li>He sleeps on a sofa in the corner. There&#8217;s a book (from a small corner of one of the bookshelves, allocated to fiction, &#8220;fun&#8221;) on a small table next to the sofa. The book is marked where he finished reading the night before.</li>
<li>He sometimes feels lost and alone in such a large office, except when there are others working with him. And even then, he feels like he&#8217;s pressuring his employees to work long hours as he does.</li>
<li>The view through the window makes him pause as he sits at his desk. He&#8217;s having doubts about his way of life.</li>
<li>The portrait is of his neice. He wonders if he&#8217;d rather give up his business and start a family.</li>
</ul>
<p>Let&#8217;s put these into a new paragraph that defines the character and the conflict he&#8217;s facing, rather than describing his office.</p>
<blockquote><p>I walked around the conference table on the way to my desk. The official reason for keeping a small conference table in my office was so that I could have business meetings in a convenient location. My employees hated me for it, I could tell. These surroundings pressured them. I stopped and reminisced at the notes on the dry-erase board covering the near wall. Having people near broke up the loneliness, like having guests over for dinner. I turned to look at the couch in the opposite corner. A novel lay on a small table next to it, bookmarked from the night before. I&#8217;d recently begun spending a few minutes each night engaging in fun reading and had even allocated to fiction a small corner of the expanse of bookshelves. My eye floated up to the portrait hanging above the sofa, a watercolor, rich in blues and golds, of my young neice cuddling a fluffy, white kitten. My sister&#8217;s family had given it to me two years ago for the holidays, and little Samantha was already nothing like the little girl in the picture. I had long given up the idea of having a family, however. It simply was not a priority. I turned and sat at my desk. My hand rested on the phone, but I simply gazed out the large picture window at a forest of reds and yellows and oranges, the autumn colors. For just a moment, a deep melancholy washed over me. Then I lifted the receiver and dialed.</p></blockquote>
<p>A little better, no?</p>
<div class="aside" style="clear: both">The links:
<ul>
<li><a href="http://en.wikipedia.org/wiki/Spectrum_Holobyte">Spectrum Holobyte @ WikiPedia</a></li>
<li><a href="http://www.mobygames.com/game/dos/star-trek-the-next-generation-a-final-unity">MobyGames page on <em>Star Trek: The Next Generation: A Final Unity</em></a></li>
<li><a href="http://www.santorini-greece.biz/">Santorini, Greece</a></li>
<li><a href="http://bethestory.com/2006/02/04/info-dumps-suck">Info Dumps Suck</a></li>
<li><a href="http://bethestory.com/2006/02/03/how-to-moralize-without-getting-preachy">How To Moralize Without Getting Preachy</a></li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://bethestory.com/2006/02/06/pulling-us-into-your-world/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://bethestory.com/mp3/bethestory-012-Pulling_Us_Into_Your_World.mp3" length="16667893" type="audio/mpeg" />
		</item>
		<item>
		<title>Info Dumps Suck</title>
		<link>http://bethestory.com/2006/02/04/info-dumps-suck</link>
		<comments>http://bethestory.com/2006/02/04/info-dumps-suck#comments</comments>
		<pubDate>Sat, 04 Feb 2006 17:44:28 +0000</pubDate>
		<dc:creator>J. Timothy King</dc:creator>
				<category><![CDATA[description]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://bethestory.com/?p=53</guid>
		<description><![CDATA[This can be counted another Stupid Story Mistake. Summer posted at the Kick Ass Mystic Ninjas about a discussion between her, Jack Mangan, and Mur Lafferty about info dumps, long descriptive passages in the middle of a story, also called core dumps, expository lumps, death to the reader. Mur should visit us at be the [...]]]></description>
			<content:encoded><![CDATA[<p>This can be counted another <a href="http://bethestory.com/2006/01/30/stupid-story-mistakes">Stupid Story Mistake</a>. Summer posted at the Kick Ass Mystic Ninjas about <a href="http://www.kickassmysticninjas.com/2006/02/03/kamn-survey-info-dumps/">a discussion between her, Jack Mangan, and Mur Lafferty about info dumps</a>, long descriptive passages in the middle of a story, also called <em>core dumps</em>, <em>expository lumps</em>, <em>death to the reader</em>. Mur should visit us at <em>be the story</em>. She may not even be in the minority. Info dumps suck. Yet writers seem to be addicted to them.</p>
<p>On the writing boards, people are always asking how to write good descriptions. This or some variation of it is one of the most common questions. And the right answer: How do you write good descriptions? <em>Dont!</em> Just tell the story, and let the descriptions take care of themselves. As Holly Lisle points out in her <em>Create a Character Clinic</em>, you can be expository without entering exposition hell. I&#8217;ll touch on this subject in my next podcast. But for now, let me just say that descriptions suck. After you&#8217;ve established momentum, you might be able to convince the audience to coast through a short one with you. But long descriptions, including info dumps, never work.</p>
<div style="float: right; padding: 3px; border: solid black 1px; margin: 10px; width: 268px;">
<div style="float: left; padding: 0px; border: none; margin: 10px"><a href="http://bethestory.com/ccc/"><img class="colorbox-53"  src="/images/hl_ccc.png" alt="" /></a></div>
<div style="font-family:'Arial', sans-serif; font-size:10px;">
<p><strong>Do you want to write exciting characters?</strong></p>
<p>Stimulate your creativity with novelist Holly Lisle&#8217;s <a href="http://bethestory.com/ccc/"><em>Create A Character Clinic</em></a>.</p>
<p>Get to know your characters, and bring them to life.</p>
<p>Avoid storytelling sins, except when they make your story come alive. Learn when to tell instead of show, how to use characterization cliches without becoming one, and lots more.</p>
<p>Jam-packed, step-by-step guide, with examples and exercises.</p>
<p><a href="http://bethestory.com/ccc/">Download it right now.</a></p>
<p>Format: ZIPped PDF (no DRM)</p>
<p><a href="http://bethestory.com/ccc/">$9.95</a></p>
</div>
</div>
<p>Even a master like Stanislaw Lem has done info dumps on occasion. Lem is a brilliant thinker and a brilliant storyteller. But sometimes even he lets the first overcome the second. The info dumps in <em>Fiasco</em>, for example, are one reason why it&#8217;s not my favorite of Lem&#8217;s novels (though there are others, too). He stops to explain how faster-than-light travel works, or to expound on the dangers of operating a strider, or to pontificate on alien-human relations. This is all great stuff, truly, but boring in its own right. Tell me a story, and make it come alive to me.</p>
<p>-TimK</p>
<div style="clear: both"></div>
]]></content:encoded>
			<wfw:commentRss>http://bethestory.com/2006/02/04/info-dumps-suck/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>How to Moralize Without Getting Preachy</title>
		<link>http://bethestory.com/2006/02/03/how-to-moralize-without-getting-preachy</link>
		<comments>http://bethestory.com/2006/02/03/how-to-moralize-without-getting-preachy#comments</comments>
		<pubDate>Fri, 03 Feb 2006 05:00:28 +0000</pubDate>
		<dc:creator>J. Timothy King</dc:creator>
				<category><![CDATA[description]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://bethestory.com/?p=49</guid>
		<description><![CDATA[I mentioned in my review of Peanut Butter and Tofu on Jewish Rye that the play moralizes without getting preachy. The way to accomplish this feat is pretty simple, actually. When we the audience approach a story, we want to meet a real person. We want to believe in him, and we want him to [...]]]></description>
			<content:encoded><![CDATA[<p>I mentioned in my review of <em>Peanut Butter and Tofu on Jewish Rye</em> that the play moralizes without getting preachy. The way to accomplish this feat is pretty simple, actually.</p>
<p>When we the audience approach a story, we want to meet a real person. We want to believe in him, and we want him to succeed. That&#8217;s why a story has conflict, and that&#8217;s why the conflict gets worse as the story progresses. This heightens our awareness and sympathy for the character.</p>
<p>But note, once we sympathize with a character, we root for him; we want him to succeed. This is the key. If you want to make a point, put it into your character, in his belief or in his disbelief, or even in the change that occurs in him. Then forget about the point you wanted to make. Just let the story play out the way it&#8217;s supposed to. Your characters through their story will say more than you ever could. Only after you&#8217;ve given up the urge to talk to the audience can the audience even hear what you have to say.</p>
<p>Rod Serling once said, &#8220;Leave that soapbox behind. Carry with you at all times your sense of caring and concern. But put it into the mouths of flesh and blood people. If not, write tracts.&#8221;</p>
<p>-TimK</p>
]]></content:encoded>
			<wfw:commentRss>http://bethestory.com/2006/02/03/how-to-moralize-without-getting-preachy/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

